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Building system components

If you want to contribute to GNOME applications, please visit the Newcomers page, and follow the instructions you find there.

While GNOME applications can be easily built through Flatpak, system components require deeper integration with your environment. This means that you need to have an updated version of the operating system as a requirement.

In order to avoid damaging the OS installation you're using, GNOME uses BuildStream. Buildstream builds GNOME components and their dependencies, and safely installs them in a separate environment, without interfering with your OS installation.

Getting Started

In order to get started the only requirement is to have 20 GB free disk space and using a Linux distribution.

We will use the folder $HOME/Projects for development. Execute in a terminal:

mkdir --parents $HOME/Projects
cd $HOME/Projects

Install BuildStream

Install Buildstream by following the instructions here.

toolbox create -i registry.gitlab.com/freedesktop-sdk/infrastructure/freedesktop-sdk-docker-images/bst2:latest

Set up Buildstream for GNOME

Create a file at ~/.config/buildstream.conf with the following content:

# This configuration reduces the amount of necessary rebuilds
projects:
  gnome:
    strict: False

# This configuration lets you control the number of allowed parallel builds
scheduler:
  builders: 2

Documentation about the user configuration options can be read in the manual.

Now we can move to download the actual GNOME projects with Buildstream, for that download GNOME Build Metadata that describes all the GNOME modules and dependencies:

git clone https://gitlab.gnome.org/GNOME/gnome-build-meta.git
cd gnome-build-meta

Your first build

Now we are ready to do our first build. It will take longer since it has to build all the dependencies. Further builds should take much less time. We will build gtk in our examples, you can change it to any other project in the elements folder. Execute in a terminal:

toolbox enter bst2-latest
bst build sdk/gtk.bst

Running software built with BuildStream

To run an application that you have built, use the shell command.

bst shell sdk/gtk.bst

[ ... BuildStream now prepares a sandbox and launches a shell ... ]

gtk4-demo

Generating an image

When developing integrated components such as GNOME Shell, GDM, gnome-session or gnome-keyring, you can not just start them from the bst shell, and need to generate an image. This command builds the image:

bst build iso/image.bst

This command tells Buildstream to export the image we built from the cache to an ISO in the iso folder:

bst artifact checkout --hardlinks iso/image.bst

Running in a VM

Now open GNOME Boxes, create a new VM, and use the generate ISO (in the /iso subfolder of your gnome-build-meta checkout). Congrats, you now have your very own locally built GNOME OS VM!

You could also use this same ISO on real hardware, by just following the instructions.

Developing

So far we have showed only how to build and run GNOME modules where the source code is opaque and controlled entirely by BuildStream.

However of course you will want to develop your own software within GNOME and test changes you make to any GNOME module, for this we use the Buildstream workspaces feature, which will simply tell Buildstream that it needs to use local code for a specific project, instead of the one from the repositories. Performing this step is needed only once.

To open a workspace execute in a terminal:

bst workspace open sdk/gtk.bst --directory ~/Projects/gtk

This will clone the Gtk repository from the local cache with a checkout at the exact commit which would be used in the present project state, you are now free to pull new changes from the upstream repository at will, switch branches and modify source code directly, the next build will use the content of the workspace.

If you have GNOME commit access you may want to change the origin URL:

cd ~/Projects/gtk
git remote set-url origin git@gitlab.gnome.org:GNOME/gtk.git

From here, it's possible to develop iteratively by simply make changes in the code and then executing:

cd $HOME/Projects/gnome-build-meta
bst build sdk/gtk.bst

And then to run the changes:

bst shell sdk/gtk.bst
gtk4-demo

If you want to do tests such as "meson test" or "make check" you need to enter a build shell. For that, execute:

bst shell --build sdk/gtk.bst
ninja test

Updating to latest build metadata

As you can see, once we did the first build we don't update anymore the dependencies. Althought this is fast, this could be problematic if something changes in your application that needs a new dependency version. For that, it's recommended to periodically pull the latest changes from the GNOME Build Metadata repository. To do that, simply:

cd $HOME/Projects/gnome-build-meta
git pull --rebase

Then continue with your development as usual.

Updating a single module

It is possible to upgrade only a single dependency at a time and then test that your application works when running against an updated module, without rebuilding everything in between.

For example, to test GNOME Text Editor against a refreshed Gtk, you can run the following commands:

bst source track sdk/gtk.bst

[ BuildStream fetches the latest GTK ]

bst build core/gnome-text-editor.bst

[ This only needs to rebuild GTK ]

bst shell core/gnome-text-editor.bst

[ Now you get a shell with your prebuilt GNOME Text Editor, running against an updated GTK library ]

When things go wrong

Sometimes things will not build the first time around especially when building the current development branches of everything. When a build fails BuildStream will offer you an interactive prompt with some options to view the log file, or get an interactive shell to debug what was wrong with the build.

Barring any bug which might occur with the tooling, the only causes of failures can be:

If a legitimate bug occurs in the build, the only recourses are to:

In any case, the first thing to do might be to file a bug against the offending module, whether it is the fault of that module or one of its dependencies will be sorted out by the maintainers.

If you want to fix the bug yourself:

Next steps

Now that you know how to make changes and test it in the desired module you want, next step is to learn how to approach solving bugs in GNOME.

So just go to Newcomers/SolveProject and let's start understanding the code.


2024-10-23 11:23