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Effects and animations

Visual effects including animations, and subtle sound effects, can improve the Gnome experience in two ways. First, they help explain where objects have come from and where they have gone to -- windows, icons, list items, menus and so on. This helps non-technical users understand the behavior of those objects. Second, effects make the interface as a whole look more detailed and deliberately designed, increasing everyone's trust in the system.

Qualities of effects

For both visual and sound effects, there are three main qualities to consider.

Length: Long enough to be noticable, but short enough that people don't feel they are waiting for it. (Most of the effects discussed here would be in the range of 0.25~0.5 seconds.)

Prominence: Prominent enough to be noticable, but subtle enough that it doesn't look or sound clumsy.

Realism: Looking and sounding like physical objects, without having their annoying physical limitations. For example, sound effects need to include slight variations, otherwise repeated actions will soon sound unrealistic and grating.

Toolkit

Applications

Window manager

Panel/Launcher

Sound effects in general

Sound effects could have spatial realism, louder from the left speaker for something happening at the left side of the screen. They should also perhaps be themeable.

There are positive sounds, which happen when something succeeds. Examples in hardware include the clicking noises that are engineered into keyboards, mice, and touchpads. Examples in software include the sound made when a CD has finished burning.

There are negative sounds, which happen when something fails. The archetypical example is the beep or ding when an alert appears. This association is probably why many people are uncomfortable with software-based sound effects in general.

Miscellaneous

Yet to be categorized...

Mockups

Links


CategoryUsability


2024-10-23 11:06