- Manually select an output device (speakers, headphone, bluetooth device). Not a substitute for predictable hotplug behavior!
- Manually select an input device (internal microphone, external microphone, headset). Not a substitute for predictable hotplug behavior!
- Allow selecting the output's speaker setup, when not auto-detectable (with or without subwoofer, 2, 4 or 5 speakers, etc.)
- Test input and output
- Change the volume for applications, notifications and alarms. Calls too, in the future?
- Automatically fallback to another microphone/speaker when one disappears (eg. turning off a Bluetooth headset carries on the call with the builtin microphone/speaker)
- Automatically stop music/video playback when its natural output disappears (pause music when unplugging headphones, Bluetooth headset or HDMI output)
- Choose an alert sound.
- Balance, fade and subwoofer for Speakers
- Vibrate in addition or instead of sound for devices with hardware support
- Per-application volumes
- Balance for headphones
- Controls for tone (bass, treble, and so on).
Android 6.0 (Marshmallow)
(Added by Diwic 2011-10-27)
Mockup idea: http://people.canonical.com/~diwic/sound-settings/gvc_ui_final.jpg (Remove two boxes at the bottom, and maybe move top list to left due to space limitations)
Discussion thread: http://mail.gnome.org/archives/gnomecc-list/2011-October/msg00000.html
- Having per-app volume levels does solve cases when multiple media apps are used in parallel:
- Talking with a friend on a Skype call while playing a video game/watching video. (Give Skype higher volume priority than the game/video)
- Video editing while listening to music. (Give video editing sound output higher priority than the music)
- Remove per-application volume, and group applications:
- Alarms (bypasses "mute" settings)
- Music (in reality all other applications)
Implement predictable audio routing in PulseAudio:
Bluetooth/USB speakers and headsets > Wired headphones > HDMI/DisplayPort output > Internal speakers
- Re: "Balance shouldn't be shown for headphones": The balance setting is also used for accessibility reasons fx to compensate for assymetrical hearing or imbalanced hearing (fx left ear is quiter than right). This is especially relevant when such a user is wearing headphones.