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Visual Style

This page primarily concerns the visual style of GNOME applications. The focus is on the stock visual style defined as part of Adwaita. However, we're taking this opportunity to look at the visual style of the apps as a whole, including the use of icons, illustrations, color and typography.

Visual style is an important means through which the identity of the product is communicated. It is therefore important to consider product identity and value proposition.

Goals

Relevant Art

Google

Material Design is the main design system. Layout is based on traditional graphic design and typograhic principles (grids, geometric alignment, whitespace). It's generally flat.

App identity and branding is promoted through "theming". This allows colours, fonts and other visual elements to be adjusted to give each app a distinct look.

Material Theming

Stock Google apps are moving away from strong colour used for decoration. One example is the latest iteration of Google Play on Android:

https://icdn9.digitaltrends.com/image/google-play-store-5-720x720.jpg

Notable use of whitespace, strong app-specific colour used for controls rather than decoration. More background on this here.

Windows

Fluent design is the design system being promoted and used by Microsoft. It emphasises:

Surfaces are generally flat. Layouts are open with plenty of whitespace.

Maps

Mail

iOS

iOS 12:

iOS 12

iOS 12 settings

Most of the app UI is clean, flat and white - very classic design. Bright color is primarily used as an accent for controls.

System UI is a bit different and makes use of gradients and transparencies which mimic physical materials, in particular frosted glass.

Mac

Mac Mojave App Store

Mac Mojave Installer

It's flat-ish: there's some depth, but it's used sparingly. Also, the flat areas often have a subtle gradient. The overall look communicates premium quality and classic design. It's like Dieter Rams and a Lexus had a baby.

Balance between lots of whitespace and neutral iconography on the one hand, and strong accent colours and artwork on the other.

Discussion

Initial research and notes

Visual look and feel helps to communicate the product's identity. This is in turn influenced by product's value proposition.

My feeling right now is that GNOME's main sell is:

There are three main brand personality traits that these translate to:

(Taken from Aaker, Building Strong Brands)

I think the dilemma we have is how to position the product in terms of:

Product positioning

When communicating a product's value proposition, it is common to make a nod to existing products. This helps users to position where they think the product is coming from.

Concluding thoughts

Part of the job of our visual identity is to communicate product identity. Here there maybe three aspects to try and integrate:

[1] This is intended to reflect some of the core strengths of the Linux desktop (reliability of installation and updates, lack of security issues). [2] This basically falls out of GNOME being a software product: software is expected to be up-to-date technologically, which then has to be communicated through visuals and style. [3] This reflects GNOME's core strength in the area of design/usability. It also reflects how people relate to the desktop today: they generally want something familiar ("a desktop") that works.

These qualities are only a starting point - the visuals need some character that goes beyond them. One thing we do need is a certain level of richness and visual interest, particularly when it comes to illustrations.

One thing we've discussed is how much humour and light-heartedness to incorporate into the identity. I wasn't sure that there was scope for that, but now I think it could fit, other visuals allowing. One thing we ought to think about is how to contrast GNOME from the major desktop players, and light-heartedness may have a role to play here.

Design Concepts

Style experiment 1

Comments

See Also


2024-10-23 11:03